An awesome, free voxel game | Eaglercraft (2025)

Who made this thing?

Minecraft was originally created by Markus Persson, who you might know as Notch. On November 19th, 2011, Jens Bergensten, who you might know as Jeb, took over creative control so Markus could concentrate on new things.

Thanks to Minecraft’s success, Markus formed his own company in 2009. Mojang AB currently has two titles in development. Scrolls and Markus’ newest project, 0x10c, are both getting cooked up. Mojang AB is also publishing Oxeye Studio’s latest game, Cobalt.


A longer history

June 1st, 2009. Stockholm. Markus Persson quits his job at an established games developer to create his own game. Unemployed, but enthusiastic, Markus was looking for inspiration, and it came from indie game development blog, Tigsource. Thanks to the resource, the man you probably know as "Notch" ended up playing Zachtronic Industries' Infiniminer: an innovative indie which tasked players with collecting resources while cutting into a randomly generated landscape. It was a simple game at heart, but Markus realised potential for something great. He began work on a new project a few weeks after Infiniminer was discontinued.

Though Markus’ original idea wasn’t as fully featured as the Minecraft you’ll play today, "Cave Game" was created from the same DNA. This was a game about placing and breaking blocks in a 3D world. The primary motivation was to create an experience where each individual component felt fun. A game that could be both accessible and emergent.


The next step was to include a multiplayer mode so players could dig together, then a "Survival mode" to make the world feel dangerous. Things begun to escalate. A mention on the official Team Fortress 2 blog and a PC Gamer interview on July 29, 2010 introduced Minecraft to a wider audience. The Minecraft train was accelerating.

But maybe it gathered too much pace. On September 18th 2010, the Minecraft webserver crashed due to the sheer amount of players signing up. Markus made the game free to compensate, causing yet another spike in downloads. And things were just getting started. A video showing off one man’s dedication to create a 1:1 replica of the Starship Enterprise went viral, churning up YouTube views. Minecraft was getting harder to ignore. And why would you want to?

Next came a 16-bit computer, prompting Markus to vent his excitement via his now notorious Twitter feed: "I saw the ALU and I wet myself," he wrote. "Seriously! I got a hose and I wet myself. With pee." RMS Titanic, a marriage proposal from a Bioware developer, and a spookily accurate representation of BioShock’s Rapture all popped up: Minecraft’s potential was being realised by its community of creatives. YouTube made it easy to appreciate, even if you didn’t actually play.


Markus began work on a Halloween update that brought a chunk of new blocks to the game including pumpkins, fish and working clocks. But just ten days before release, disgruntled users launched 85,000 bots at the Minecraft servers, crashing it again. Despite the inconvenience, the Halloween update launched on October 30th, bringing the ability to create a portal to The Nether: Minecraft’s fiery inferno ruled by burning beasts and smothered in lava.

On December 20 2010 it was announced that Minecraft was officially in beta. Noteblocks were introduced, allowing players to create music in Minecraft, and sparking a whole new breed of Minecraft videos: the musical parody.

Soon after, the awards began to roll in. An Indie Game of the Year award from IndieDB and numerous accolades from GDC. In February 2011, beds got introduced. Minecraft’s central protagonist, Steve, named by Markus on a whim in an interview, got to enjoy a well-deserved snooze (even though he kept his clothes on and slept over the sheets).

In June, the unforgiving Adventure Update was released. It introduced a hunger meter, advanced combat mechanics, and the terrifying Endermen. Minecraft got ported to smaller, open-sourcier Android devices in October, and sleeker, more expensive, iOS ones in November. People started building things on planes, trains and automobiles. Minecraft had gone mobile.


Minecraft was officially released on November 18th at the MineCon 2011 keynote. It was epic.

On November 19th 2011, Jens Bergensten, who you might know as Jeb, took over creative control of Minecraft so Markus could concentrate on his new project, 0x10c. They’d been working together for over a year so Markus wasn’t concerned about handing over the reins. Jeb has been in control since, updating Minecraft with Weekly Snapshots. Tameable animals, maps, pistons, elephantine NPCs, and The End followed. And it’s still evolving.

Minecraft Xbox 360 edition was released in May 2012, giving console players opportunity to experience Minecraft for themselves. It broke more records, selling a staggering four million copies in just five months. 4J Studios are responsible for the port, and are dedicating their time to create the most fully featured experience possible. You can track the updates on all forms of Minecraft by following the team on twitter, or by checking mojang.com, where we regularly post about recent happenings.

The rest is in the future! And there’s a lot more to come.

An awesome, free voxel game | Eaglercraft (2025)

FAQs

What is the best voxel art software for games? ›

Qubicle is a powerful voxel editor developed by Minddesk for creating voxel models for images and games. Like MagicaVoxel, this voxel art software also supports tools for creating and editing voxel models.

Is Minecraft a voxel game? ›

Medieval Engineers is the second voxel-based engineering game by Keen Software House inspired from medieval technology. Minecraft is a sandbox video game that uses voxels to store terrain data, but does not use voxel rendering techniques.

Is Enshrouded a voxel game? ›

Enshrouded stands out in its genre with its voxel-based building system, blending creativity and gameplay. However, it faces challenges in balancing creative freedom with gameplay mechanics, ensuring broad accessibility, and keeping players engaged long-term.

What is the voxel game? ›

Voxels generally refer to things that are grid-based, ie. the world is a 3-dimensional bitmap. That doesn't mean that it's rendered that way, though. Generally blocks are used since Minecraft, but marching cubes (or the like) can also be used to get a smoother mesh.

Is MagicaVoxel free? ›

Free to use for any project. Credits to the software are appreciated but not required (e.g. "created by MagicaVoxel").

Is it hard to make a voxel game? ›

It is easy to start with something very basic and slowly build up to a more complex and thorough voxel engine with lots of little steps. The more complex tasks such as chunk management or collision detection can be thought of as singular problems and tackled individually as sub-tasks.

What is a voxel in the brain? ›

Each pixel corresponds to a three-dimensional square or rectangular chunk of brain tissue called a volume element (or voxel). Each pixel of the image is typically assigned either a level of visual grayness ranging from black to white (Fig. 1) or an arbitrary color that represents a numerical value.

What is 3D pixel art called? ›

Voxel art, also called 3D pixel art, is a type of art form where 3D models are constructed entirely out of 3D pixels called voxels. Artists are able to create these voxel models using a special type of software called a voxel editor.

Is Minecraft in 3D or 4D? ›

Scroll the mouse wheel, and that slice will rotate, changing the 2D view. Enter the game itself, and the same concept applies. You explore a 3D world, as per regular Minecraft. But scroll the wheel and your "slice" of the greater 4D space rotates, shearing the world against itself.

Is Cloudpunk a voxel game? ›

Cloudpunk, developed by Ion Lands, is a third person, story-based exploration game set in a future, dystopian city. It has a distinctive voxel art style that is both beautiful and distinct.

Is Enshrouded fun solo? ›

Playing Enshrouded solo offers a unique and enjoyable experience. The game's solo progression is engaging and rewarding. Some players prefer the quiet solo experience with added entertainment like podcasts. Players find the game easier solo compared to Valheim.

How much is Enshrouded going to cost? ›

Currently, Enshrouded costs $29.99 to purchase, and will remain at that price while the game is in its Early Access state.

Is terraria a voxel game? ›

All of these games are just voxel based games. Terraria is just one of them. There are plenty of others, some which you may not even beleive to be voxel based.

Is Mega Voxels free? ›

Mega Voxels is the all-in-one app for making pixel art and voxel art. Create awesome pixel art and voxel art anywhere, anytime, it's free.

Is trove a voxel game? ›

Trove is a voxel-based sandbox game developed and published by Trion Worlds.

Can you use MagicaVoxel for games? ›

Use Magica Voxel to create amazing 3D models for video games , to sell , 3D world , etc.

Is Godot good for voxel games? ›

Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader. This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost.

Can unreal engine make voxel games? ›

Rōnin Trail is a voxel-based open-world game being created in Unreal Engine by a solo student developer.

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